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Episode 2 - Terra Volta - Notes

DM Notes

One Shot Planning

Assemble the Characters

  • Pregens

3 stunts
3 free stunts (must be spent on powers)
3 refresh

basic power (1 stunt)
enhancements (1 stunt)
power synergy (1 stunt)
power themes (1st free, 1 stunt after)
special effects and improved special effects (2 free per power, 2 per 1 stunt)
drawbacks (1 free)
collateral damage effects (1 free)

super toughness + energy blast

gadgeteering + super intel

weather control + flight

phasing + item summoning

duplication + natural weapon

plant control + shielding

energy absorption + power amplification

Mook + Boss Fight

Investigation

Big Boss Fight

Style or Theme

  • Dungeon
  • Mystery
  • Intrigue
  • Monster Hunt
  • Race Against Time

Plot Hook

  • Strong Inciting Incident

Develop a Climax

  • Villain that fits the theme, unique battleground

Flesh out key NPCs

  • Items
  • Personalities
  • Locations

Prepare Social Encounters

  • Which may include combat

Player-Tailored Challenges

Outline Key Locations

  • major story beats
  • written sentences of description
  • importance
  • backup spots

Avoid a Wandering Intro

Keep it Moving

Opening -

Hook -

First Plot Point -

First Pinch Point -

Mid Point -

Second Pinch Point -

Lull -

Second Plot Point -

Climax -

terra volta reactor