Published on

Episode 16 - Shield of Faith, Part 1 - Notes

Episoded 16 - Shield of Faith, Part 1 - Notes

DM Notes

Previously..

Previously in the Awakening Campaign...

  • The western cities of the Holy State have seceded and formed the nation of Aspland.
  • The fey peoples of Skywood are preparing for war following an attack that killed Queen Mother Arama Celebar.
  • The Bankers of Braunks and Eastshore Guild stole a packet of voting contracts from the Bank of Fairport Merchants.
  • The party learned of several assassination orders signed off by Roagrimm the Faithful and Rantas, an Asp Leader based in Fairport.

Amongst the Guildhalls - 2Y1179 Riyit 21 Late Night

Lightning strikes off the shore and claps of thunder roll in from the sea, a storm is quickly approaching the city. The streets quickly empty as the rain begins to fall. Néshira shivers a bit. Her cloak currently used to cover up Nestor's lifeless body.

The party needs to get rid of Nestor's body. They can attempt to drop it off the docks or take it back to the Grey Pause.

Grey Pause Tavern and Inn - 2Y1179 Riyit 21 Late Night

Rohe (ROW) stands behind the bar drying a mug and placing it back behind the counter. Welcome back.

Deliver recovered voting contracts

Thank you for your service. Pounce was just here but he'll be back in the morning and he wishes to speak with you then.

Grey Pause Tavern and Inn - 2Y1179 Riyit 22

Néshira has a flu. Shae opts to stay with her.

Meet with Pounce

  • Thanks party for retrieving the votes
  • Asks if they learned anything there
  • Explains that the Stalking Dawn clan is prepared to meet with the party
  • Asks the party to check out the assassination of Shieldheart

A group of Fairport guildmasters are dining at the Lighthouse Café. Shieldheart is expected to be among them.

Prevent Lighthouse assassination

Simmah's new tattoo

Howling Minotaur Resthouse
Old Flood Tavern
White Flame Alehouse

Mark of the Protector
Lvl 13
When you spend an action point to take an extra action, you gain resist 5 to lightning and thunder until the end of the encounter.

Trying to track down the assassin.

  • White Flame Alehouse (North Market)

Leads to other Asp plots.

  • Mount Grace holy site (hidden vale where the Savior supposedly lives)
  • Necromancy school
  • Hunting down Cineath (treant)

White Flame Alehouse - 2Y1179 Riyit 22

It will take a lot of convincing for the barkeeps or patrons to give up Flip.

Diplomacy (DC 30)
Intimidate (DC 30)
Bribe (250gp)
Win in the ring against the Gladiator

Thugs in the alehouse.

Flip's Room, White Flame Alehouse - 2Y1179 Riyit 22

  • A map depicting a mountain pass
  • A book about forest creatures (turned corners: treant, owlbear, dryad)
  • A list of ingredients (an opal, ruby dust, bloodsap of a treant, lotus blossom)